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St Joseph's Catholic Primary School

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Design Technology

Art & Design Skills Progression 2021-2022

St. Joseph's has recently implemented a new and exciting art and design skills progression plan based on the National Curriculum. In the final school half-term, the school will be looking at the subject of Form and using various materials and mediums to produce sculpted artworks.

T-Shirt Design

 

In May 2021, the Los Angeles Public Library posted a video of teen band the Linda Lindas playing "Racist, Sexist Boy". The song was about an experience Mila, the band's drummer, had when a schoolmate made a racist comment before the COVID-19 pandemic. The video became a viral social media hit.

 

Inspired by the sudden popularity and success of the Linda Lindas, and the impact of the messages in their music, Skiddaw have designed and created t-shirts based on the themes of their music.

LEGO Challenge 1: Japanese Structures

Designing and constructing a desert island campsite and shelter

Sandwich Design

In Summer Term the children spent time in class designing their own sandwiches. They discussed ingredients, types of bread and how we would present it. They drew a picture of their sandwiches, and the following day the school bought all the requested ingredients so that the children could make them themselves. Some children got valuable experience making a sandwich for the very first time!

Flapping Birds

Skiddaw Class made cardboard flapping birds inspired by our RE lessons based around nature in the Bible and the hymn 'All Things Bright and Beautiful'. The children decorated their birds with bright, vibrant patterns. When you pull the string above the bird's back, the wings flap as though it is in motion.

First LEGO LEAGUE

After last year's successful participation in the Lego League, where St. Joseph's won the Innovation Award, we are gearing up for this year's virtual competition with much anticipation. We are working hard and practicing in class in order to design and prepare our robot and produce our presentation on the theme of Replay. 

Origami Paper Boats

To tie in with our guided reading books 'The Wanderer' and 'The Paper Boat', as well as our school topic on Japan, we made origami paper boats. Though it can be challenging at times, Skiddaw love making origami - something we have done several times in the last couple of years.

Concertina Books

Through the British Library's website 'Step Inside Your Story', Mara the Storyteller showed us how to make our very own concertina books using paper and special folding techniques. We then wrote our own stories and illustrated the pages.

Shadow Puppets

We made shadow puppets as part of our Science topic on light. It was great fun turning out the lights and performing spooky monster stories with our creations!

Ceramic Mugs

Skiddaw decorated plain ceramic mugs with special pens and paints as a gift to our families.

Moving paper dolls

We created our own Paris Cat moving dolls using cardboard templates and split pins. We decorated our cats with felt tips, fabric, beads and ribbon to make them look ready for a big night out at a Paris theatre!

Clocks

In Maths during our time topic, we created our own clocks using paper plates and split pins and then decorated them. It was fun learning about analogue time using our own personal clocks where we could move the arms.

Advent Wreaths

Just before Christmas, Skiddaw made their own Advent wreaths to celebrate the days leading up to Christmas. We used paper plates and rolled cardboard, and used the white, pink and purple colours of advent to decorate the candles with tissue paper. 

We passionately believe that all children should have regular opportunities to a wide range of educational experiences and that Design and Technology provides an important pathway to an inherently physical, practical learning experience rich in creative problem-solving.

 

Design and Technology is practiced both as a focused subject with specific tasks and also as a vital part of a broader creative STEAM (Science, Technology, Engineering, Art and Maths) process where disciplines combine steeped in logic and creativity and deep learning really happens!

 

We all learn from mistakes. Failures and successes are celebrated equally as vital aspects of the engineering design process, moving continuously through a cycle of progress and improvement from a task, to ideas, getting stuck in and trying things out, evaluation and identifying improvements and round again. Through this process, exploration and varied modes of learning children learn how to become innovative, enterprising, resourceful and confident.

 

Intent

Design and Technology is an inspiring, rigorous and practical subject. Design and Technology encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At St. Joseph’s, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

 

Implementation

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. The children design and create products that consider function and purpose and which are relevant to a range of sectors (for example, the home, school, leisure, culture, enterprise, industry and the wider environment).

 

When designing and making, the children are taught to:

 

Design:

• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.

• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design.

 

Make:

• select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing, as well as chopping and slicing) accurately.

• select from and use a wider range of materials, ingredients and components, including construction materials, textiles and ingredients, according to their functional properties, aesthetic qualities and, where appropriate, taste.

 

Evaluate:

• investigate and analyse a range of existing products.

• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.

• understand how key events and individuals in design and technology have helped shape the world.

 

Technical knowledge:

• apply their understanding of how to strengthen, stiffen and reinforce more complex structures.

• understand and use mechanical systems in their products.

• understand and use electrical systems in their products.

• apply their understanding of computing to program, monitor and control their products

• Understand some of the ways that food can be processed and the effect of different cooking practices (including baking and grilling).

 

Key skills and key knowledge for D and T have been mapped across the school to ensure progression between year groups. The context for the children’s work in Design and Technology is also well considered and children learn about real life structures and the purpose of specific examples, as well as developing their skills throughout the programme of study. Design and technology lessons are also taught as a block so that children’s learning is focused throughout each unit of work.

 

Impact

We ensure the children:

• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world

• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users and critique, evaluate and test their ideas and products and the work of others

• understand and apply the principles of nutrition and learn how to cook. Children will design and make a range of products. A good quality finish will be expected in all design and activities made appropriate to the age and ability of the child

 

Children learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

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